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AI Insights · Timothy · October 2022

Top 5 Slime Games Performance on Unified Platform in Latin America Q3 2022

In Q3 2022, the top 5 slime games in Latin America showed varied performance in weekly downloads, revenue, and active users, with some apps peaking impressively while others showed declining trends.

Top 5 Slime Games Performance on Unified Platform in Latin America Q3 2022

During the third quarter of 2022, the top 5 slime game applications in Latin America exhibited diverse performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of the trends for these apps on a unified platform.

Super Slime Simulator: DIY Art from Dramaton saw a fluctuating trend in weekly revenue, starting at $368 and peaking at $496 in mid-July before gradually declining to $69 by the end of September. Weekly downloads for the app showed a significant rise in mid-July, hitting 150K, followed by a decline and another peak at 117K in late September. The app's weekly active users consistently remained high, starting at 499K and peaking at 688K in early August, ending the quarter with 543K.

Slime Simulator Time: 3D ASMR, published by Questzy, did not generate any revenue during the quarter. However, it experienced varied weekly downloads, starting at 59K and seeing a notable peak at 74K in mid-September. Active users followed a similar pattern, beginning at 176K, peaking at 195K in mid-September, and ending the quarter at 126K.

My Talking Slimy: Cat Friends from Pixeland OU, released in late July 2022, showed a downward trend in weekly downloads, starting at 23K and dropping to 3.6K by the end of September. Active users also declined from 16K to 6.5K over the same period.

World of Slime Simulator Games by Tech Consolidated Inc. saw a steady increase in weekly revenue, peaking at $303 in late August, and maintained a relatively stable performance thereafter. Weekly downloads fluctuated, starting at 2.7K, peaking at 12K in mid-September, and ending with 10K downloads. Active users showed a consistent upward trend, starting at 4.8K and peaking at 13.8K by the end of the quarter.

Slime ASMR Simulator DIY Slime from Jamcoco did not generate any revenue during the quarter. The app experienced a significant decline in weekly downloads, starting at 16K in late June and dropping to negligible numbers by September. Active users also decreased from 28K to 12.9K throughout the quarter.

For more insights and detailed analytics on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022